Shape
Required
Optional
| Field | Type | Description |
|---|---|---|
contributors | uuid[] | Contributors who touched this scene. |
cast | uuid[] unique | Characters present in the scene. Projection over body. |
animals | slug[] unique | Any animal taxonomy. |
extra | slug[] unique | Extras required. |
locations | slug[] unique | Additional location tags beyond the heading. |
moods | slug[] unique | Mood tags. |
props | slug[] unique | Props. |
sfx | slug[] unique | Special effects. |
sounds | slug[] unique | Sound design cues. |
tags | slug[] unique | Free-form editorial tags. |
vfx | slug[] unique | Visual effects. |
wardrobe | slug[] unique | Wardrobe. |
meta | meta | Extension. |
Breakdown semantics
The ten production taxonomies —animals, extra, locations, moods, props, sfx, sounds, tags, vfx, wardrobe — are each a unique array of slugs. Populated by breakdown tools, they make scheduling, budgeting, and discovery queryable without re-parsing scene text.
A prop referenced as "revolver" in scene 3 is the same prop as "revolver" in scene 47 — the slug is the identifier.
cast as a projection
cast is redundant with the character references inside body elements, but is kept as an explicit array so tooling can answer “who is in this scene” without walking the body. It should contain every character uuid referenced by any dialogue or character (cue) element inside body.